Ryn, Data Thief
commonOn Reveal: draw a card.
“In and out — they'll never know I was here.”
Information & draw
Neon SpidersArchitects of Information. The future is written in code — and we are the authors.
Neon Spiders play the long game: card advantage. Their crew keeps your hand full, so while other factions run out of plays by night five, the Spiders still have options — and options win close blocks. Expect to see more of your deck per match than any other crew.
The Docks and the Power Plant supercharge them; a curfewed Iron Gate blunts the plan.
Every faction fields one Legend — its legendary card and its boss on the solo ladder. For Neon Spiders, that's QUANTUM (cost 6, power 5) — its Ongoing ability: +2 Power for each card in your hand.
6 of the crew's commons ship in the “Ghost Protocol” starter deck, so you can try the playstyle from your very first match.
On Reveal: draw a card.
“In and out — they'll never know I was here.”
Ongoing: +2 Power while your crew has priority (ahead on total Power).
“Silences them before they strike.”
Ongoing: +1 Power for each card in your hand.
“Information is power, and we're mining deep.”
On Reveal: +1 Stack next night.
“Code is my weapon, the net is my battlefield.”
Ongoing: +3 Power while your crew leads this block, before Ongoing effects.
“No system is safe from me.”
No ability — pure muscle.
“The best crew money can't officially buy.”
On Reveal: draw two cards.
“They live in the racks. The racks answer to them.”
On Reveal: +1 Power for each card in your hand.
“Breaching firewalls, stealing secrets.”
Ongoing: +2 Power for each card in your hand.
“The future remembering itself into existence.”