Information & draw

Neon Spiders

Architects of Information. The future is written in code — and we are the authors.

How the crew plays

Neon Spiders play the long game: card advantage. Their crew keeps your hand full, so while other factions run out of plays by night five, the Spiders still have options — and options win close blocks. Expect to see more of your deck per match than any other crew.

The Docks and the Power Plant supercharge them; a curfewed Iron Gate blunts the plan.

The Legend

Every faction fields one Legend — its legendary card and its boss on the solo ladder. For Neon Spiders, that's GHOSTNET (cost 4, power 3) — its On Reveal ability: if the rival crew holds 4 or more cards, they discard their highest-cost card. Then they draw a card.

6 of the crew's commons ship in the “Ghost Protocol” starter deck, so you can try the playstyle from your very first match.

All 15 Neon Spiders cards

Kade, Net Runner — Street Wars card art
Cost 1Power 1

Ongoing: +2 Power while your crew holds more cards than the rival crew.

“I read their plays before they make them.”

Ryn, Data Thief — Street Wars card art
Cost 1Power 2

On Reveal: draw a card.

“The searchlight swept a spot she'd already left.”

The Jammer — Street Wars card art
Cost 1Power 1

Ongoing: +2 Power while your crew reveals first this night.

“Eight legs on the cable. The plan gets there second.”

Data Miners — Street Wars card art
Cost 2Power 3

Ongoing: +1 Power for each card in your hand.

“Everything you've ever played is down there somewhere.”

Dex Arlo, Saboteur — Street Wars card art
Cost 2Power 2

On Reveal: if the rival crew holds 4 or more cards, they discard one at random.

“Oops. Was that your plan?”

Zoey LaRue — Street Wars card art
Cost 2Power 2

On Reveal: +1 Stack next night.

“She spins tonight what tomorrow walks into.”

Akira — Street Wars card art

Akira

common
Cost 3Power 6

No ability — pure muscle.

“Where he walks, the footage forgets.”

Nyx the Codebreaker — Street Wars card art
Cost 3Power 2

Ongoing: +3 Power while your crew leads this block on total base Power.

“She doesn't break codes. She takes dictation.”

Black Market Fences — Street Wars card art
Cost 4Power 6

No ability — pure muscle.

“The best crew money can't officially buy.”

GHOSTNET — Street Wars card art

GHOSTNET

legendary
Cost 4Power 3

On Reveal: if the rival crew holds 4 or more cards, they discard their highest-cost card. Then they draw a card.

“The city heard your best idea. So did we.”

Proto X — Street Wars card art

Proto X

common
Cost 4Power 4

On Reveal: draw a card.

“It learned to want things. It wants more data.”

Server Farm Cell — Street Wars card art
Cost 4Power 4

On Reveal: draw two cards.

“They live in the racks. The racks answer to them.”

Breach Team — Street Wars card art
Cost 5Power 5

On Reveal: +1 Power for each card in your hand.

“One breach. Ten thousand screens clear their throats.”

Julian "Signal" Reyes — Street Wars card art
Cost 5Power 3

On Reveal: jam all rival cards here — their Ongoing abilities are shut down for the match.

“Enjoy the static.”

QUANTUM — Street Wars card art

QUANTUM

legendary
Cost 6Power 5

Ongoing: +2 Power for each card in your hand.

“The future remembering itself into existence.”

Run with the Neon Spiders.

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