PvP, in a browser tab
A multiplayer card game you can start in ten seconds
No client, no install, no account wall — open the game, queue up, and you're in a live card battle. Every mode runs the same six-night fight for three blocks; what changes is who's across the table.
Blood Match — competitive 1v1
1v1 at full heat: you and one rival, face-down staging, simultaneous reveals, and a live pot of Street Cred that either of you can Double Down at any moment. No take-backs, no waiting for turns — both crews plan at once, so matches stay fast even against a slow thinker.
Crew Brawl — 2v2 at one table
Four players, ONE table. You and your crewmate fight the same three blocks against a rival duo and share 6 slots per side — space is scarce, so coordination is the skill. Each player runs a private deck, hand, and Stacks; the verdict is combined, won or lost together. Share a short crew code with a friend to fight side by side, and use quick-comms pings to call your plans (canned pings and emotes only — no chat box, no free text, and rival emotes mute with one tap).
Turf War — the solo ladder
Warm up against the city itself: a ladder of AI crews with distinct decks and faces, easy ones first, faction Legends waiting as bosses. Ladder wins pay the same credits and XP as any other mode and tick the same daily missions — it's the fastest way to build a collection before you take real rivals on.
Fair by design
The multiplayer server is authoritative: your rival's hand and face-down plays are never even sent to your device, so hidden information stays structurally hidden. What you can't see, your opponent's client literally doesn't have.