Fast fights, fair fights

A card battler built for five-minute fights

Every card battler promises the same three things: fast matches, real decisions, and a fair shot. Street Wars keeps all three inside a browser tab — 6 nights, 3 contested blocks, about five minutes a match — with no download, no install, and no account needed to start.

Five minutes, real decisions

A Street Wars match runs 6 turns — we call them nights — across three contested blocks, each with its own rule that warps the fight. Your deck is exactly 12 cards, no duplicates, so you'll see most of it every match. There's no filler slot and no dead draw to shrug off: when the deck is this small, every card has a job.

Your resource is Stacks, and it grows every night — night one pays one Stack, night 6 pays 6. That curve is the strategy: spend early to grab ground, or hold back for a heavy closer. 6 nights is enough time to make a plan, and just enough to regret it.

Both crews move at once

Plays are staged face-down and revealed simultaneously. No waiting through a slow rival's turn, no watching a five-minute combo unfold against you — you read the board, commit your play, and the reveal shows who read it right.

Simultaneous turns are why matches stay fast without feeling rushed: both crews are always thinking, and every night ends in a moment that actually decides something.

Three ways to fight

Every mode runs the same 6-night fight for three blocks; what changes is who's across the table.

  • Turf War — the solo ladder. Climb through the city's AI crews, easy ones first, faction Legends waiting as bosses.
  • Blood Match — competitive 1v1. Face-down staging and simultaneous reveals against a live rival.
  • Crew Brawl — 2v2 at one shared table. Four players, six shared slots per side, so coordination is the skill. Pull a friend in with a crew code or a one-tap invite.

Fair by design

The multiplayer server is authoritative: your rival's hand and face-down plays are never even sent to your device. Hidden information stays structurally hidden — there is no cheat that can read what was never delivered.

The economy plays fair too. All 90 Season 1 cards are earnable by playing; cosmetics are sold, cards are not. The rival who beat you did it with a deck you could build for free — that's what never pay to win means here.

A collection that grows every match

Wins pay credits and credits open packs — with published odds, a rare-or-better guarantee, duplicates that refund credits, and pulls that prefer cards you don't own. 6 crews, 90 cards, one season: small by design, and every card reachable.

Pick a crew, learn its shape, and build toward the deck you actually want to play. The collection is a ladder you climb by fighting, not a wall you pay to pass. The rules guide covers everything in five minutes, and the multiplayer page has the full tour of the three modes.

Six nights. Three blocks. Go.

PLAY STREET WARS FREE