Street Wars
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The bosses of New Aurelia

Six crews. One city.

Every crew fights for the city in its own way. Find the one that fits how you like to win.

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Choose your side

How do you like to win?

Pick one crew to start. You get its full 12-card deck. Later, mix cards from any crew.

Rox MarloweRiot Kings

Burn it down. Rise from it.

Burn rival cards down to nothing. Some Kings trade their own cards for a bigger hit. Their home turf is Crater Row.

No one gets to write our block off again.

Their word · Riot Kings
Meet the Riot Kings

How the crews began

The city broke. The crews rose.

On the night of the Shatter, the gates shut too soon and the power broke. Riders carried people out. Families paid for boats. Soldiers held the gates. Each crew still fights for its own idea of home.

How the city broke

The story of New Aurelia

One night. Six crews.

What was the Shatter?

A power project failed during a rushed evacuation. Then the people in charge hid the choices that caused it.

  1. The city needed help A long heat wave dried up water stores. Old power lines kept failing. Homes, hospitals, and huge data centers all needed power. The city backed a new project called Lifeline. It promised enough stored energy to keep the lights and water pumps on.
  2. The project had a flaw Lifeline held power in a new kind of field, much as a dam holds water. Its branches fed streets across the city. Engineers found that a full store could break if too many branches were cut at once. A safe shutdown would take time. City leaders kept the plant running and hid the warning.
  3. The gates closed too soon When the field grew unstable, the council chose to cut off the outer districts. It wanted to save the main pumps, hospitals, and the plant. It ordered gates shut to keep roads into the city core clear. Buses were still taking people out. Gate crews reported that families were trapped. The council knew. It ordered the cutoff anyway.
  4. The field broke The plant director cut the outer branches faster than the safe plan allowed. The field collapsed. A surge tore through its lines and broke streets, buildings, and parts of the power network. People call that night the Shatter. A few survivors came through it with strange gifts. Most survivors gained no gift.
  5. Someone changed the record The Grid is the computer network that runs city services and keeps their records. After the Shatter, staff were ordered to mark the cut-off districts as empty before the gates closed. The Grid followed those orders. Paper logs, radio calls, and living witnesses can prove that the record is false.

Some people followed the orders. Some opened gates or drove buses back into danger. The old city government lost control. Crews that owned supplies, knew the roads, or could guard a block gained power. The city has rebuilt in patches. Its people still disagree about who saved it, who betrayed it, and who gets to lead it now.

Who are the Fractured?

Lifeline's field did more than store power. It also touched the bond between a person's soul and the world. When the field broke, a few of those bonds broke with it. Those survivors became the Fractured. Each can do one narrow thing that should be impossible.

Each can break one rule. The rest still apply.

Fractured people live among the same six crews. A gift can help someone work, fight, or just enjoy life. Practice makes it more useful. It does not make its owner kind, wise, or fit to lead.

They still need food, sleep, and people they trust. They can be hurt, caught off guard, and killed. Most people who survived the Shatter have no gift at all. Their skills and choices matter just as much.

Where do the crews cross paths?

Four minutes. A gate log says the last convoy left at 8:10. A saved bus call has people trapped inside at 8:14. Lex needs the signed shutdown order and the rescue count sent with it. Together, they can show who knew people were still there when the power was cut.

A road that stays open. Toro wants a safe route for supply trucks. Hana can name the people who need those crates. Trent can show where the bridge is failing. They need a repair plan they can all trust, even when their crews are fighting.

A table of her own. Amari wants to open a small game room above Lila's boardinghouse. She has skill, a few seconds of foresight, and too little money. Vince offers a deal that would put him in charge. She would rather find another way.

A night in New Aurelia

One Clean Copy: A short story with Toro, Hana, Tara, and Gianni.

Toro set a wooden crate on the truck seat. Someone had written WEDDING CAKE on the lid.

'It's a pump seal,' Hana said.

'People don't stack bricks on a wedding cake.' He tucked a folded blanket round the crate. 'The market needs water. Gianni needs his pump fixed. Lex needs a gate log. For once, everyone wants the same trip to work.'

Hana climbed in with a bag of clean bandages. Her clinic's water tank was nearly empty. She wanted the pump running before her next shift. Tara rode on the bike behind them. Rox had sent her to help, with firm orders to bring home both people and parts.

At Iron Gate, Trent stepped into the road. Beyond him, a truck leaned toward a gap in the bridge. Part of the bank had washed away.

'On foot from here,' he said. 'Service path is open.' He gave Hana a key. 'Lock the gate when you're through. The children keep using it as a shortcut.'

Toro looked at the crate. 'This wedding gets worse by the minute.'

Hana locked the service gate behind them. The path ran beside an old fuel store. Halfway along, a split pipe sprayed fuel onto a small fire. Flame swept across the path. The shutoff valve stood a few steps past the fire.

Tara set the crate down behind a wall. 'I can hold the flame back. I can't stop the fuel.' She pointed at the valve. 'Someone has to close that.'

Toro handed Hana his coat and took a wrench from his belt. Tara drew the fire toward the pipe. It curled tight around the stream of fuel, leaving a clear strip of path. Toro ran through it.

Smoke caught in Tara's throat. She coughed. The flame spread. Hana caught her sleeve and pulled her back as Toro reached the valve. He turned it with both hands. The stream stopped. The last fuel burned away.

For a while they listened to the hot pipe tick. Hana checked Tara's hands. They were fine. Her coat had a small burn at the cuff.

'Rox said no fires,' Toro said.

'She said don't start any.' Tara picked up the crate. 'This one was here.'

They reached the market before the stalls shut. Gianni waited beside the pump gate with a repair crew. He looked at the soot on the crate but did not ask about the cake. Toro opened the lid. The seal was clean and whole.

The crew fitted the new seal. Toro helped tighten the housing while Tara held a lamp. Hana went to check the clinic's water tank. When the pump started, people came out of the stalls to listen. A tap rattled, spat air, and ran.

Gianni handed Toro a thin folder. Inside was a copy of the official gate log, issued after the rescue. A note said the last convoy had left at 8:10. Below it, the district was marked empty.

Lex arrived as the cook brought out tea. He laid his phone beside the page and played the call Proto X had saved. The screen read 8:14. A girl asked why the bus could not leave. In the background, someone tried the gate controls again.

'Nell's home now,' Lex said when the call ended. 'Her aunt says she won't get on a bus unless she can sit by the door.' He put the phone away. The log and the call were four minutes apart. Someone had changed the record. Now he needed the signed shutdown order and the rescue count sent with it. Those could prove who knew people were still inside.

Rox checked the folder, then pushed a cup toward him. 'Tomorrow. The pump works tonight.'

At the next stall, the band began to tune. Toro asked for the song he always asked for. The drummer said no, as she always did. Tara took the chair Rox had saved. Lex put the folder inside his jacket and stayed for the first song.

Meet the people in this story

How crews work

Start with one. Deal in the rest.

  • 1Crew to startPick the one that fits how you play.
  • 12Cards in its deckYou get the crew's full deck to fight with.
  • 15Cards per crewWin more of them as you play.
  • 90Cards in the cityMix any crews when you build a deck.

Last call

Pick a crew. Take a block.

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