Shields & formation

Iron Legion

The Steel Line. Order through strength, peace through discipline, victory through sacrifice.

How the crew plays

The Iron Legion holds the line. Shielded crew can't be destroyed — the kill shot never lands, though burn can still shave their Power — and formation effects reward stacking a block with disciplined soldiers. Pick your ground, dig in, and make the rival pay full price for every inch.

The natural counter to Riot Kings fire; movement crews would rather route around the wall than through it.

The Legend

Every faction fields one Legend — its legendary card and its boss on the solo ladder. For Iron Legion, that's Airstrike (cost 6, power 2) — its On Reveal ability: at each block, destroy the rival's card with the highest base Power at 5 or less.

6 of the crew's commons ship in the “The First Responders” starter deck, so you can try the playstyle from your very first match.

All 15 Iron Legion cards

Recon Scout — Street Wars card art
Cost 1Power 2

No ability — pure muscle.

“Four hours on the roof. One line in the report.”

Entrenched Squad — Street Wars card art
Cost 2Power 2

On Reveal: your other cards here gain Shield (can't be destroyed).

“Fire runs out before the wall does.”

Lt. Hana Graves — Street Wars card art
Cost 2Power 2

On Reveal: your other cards here recover to their printed Power. Their shut down abilities turn back on.

“Nobody stays down on my watch.”

Sgt. Caleb Trent — Street Wars card art
Cost 2Power 3

No ability — pure muscle.

“For the Legion, for order — whatever the night asks.”

Cpl. Lena Voss — Street Wars card art
Cost 3Power 2

On Reveal: your other cards here get +1 Power.

“The lantern stays lit. That's the whole assignment.”

Fortified Position — Street Wars card art
Cost 3Power 3

On Reveal: your other cards here are Warded — rivals can't reduce their Power.

“Sandbags, steel, and stubbornness.”

Naomi "Lockshot" Kane — Street Wars card art
Cost 3Power 2

On Reveal: the rival's card with the highest base Power anywhere loses 3 Power.

“Range is just a number. Zero is a promise.”

Sergeant Steel — Street Wars card art
Cost 3Power 3

Ongoing: your other cards here have +1 Power.

“The line forms on him — or it falls.”

Col. Reeve Mercer — Street Wars card art
Cost 4Power 3

Ongoing: +2 Power for each of your other cards here.

“The badge is cracked. The oath isn't.”

Wexler — Street Wars card art

Wexler

common
Cost 4Power 6

No ability — pure muscle.

“Curfew isn't posted at Iron Gate. It's stationed.”

Fortress Garrison — Street Wars card art
Cost 5Power 8

No ability — pure muscle.

“Thousands of names at their backs. None of them broke, either.”

Main Battle Tank — Street Wars card art
Cost 5Power 9

Ongoing: -2 Power for each of your other cards here.

“It needs a clear field of fire. Give it one.”

Reinforcements — Street Wars card art
Cost 5Power 5

On Reveal: your other cards everywhere get +1 Power.

“The column rolls through. Lights come on behind shutters.”

Airstrike — Street Wars card art

Airstrike

legendary
Cost 6Power 2

On Reveal: at each block, destroy the rival's card with the highest base Power at 5 or less.

“Danger close. Everywhere.”

General Victor Ironclad — Street Wars card art
Cost 6Power 8

On Reveal: your other cards everywhere get +1 Power; your cards here gain Shield (can't be destroyed).

“Order is not negotiable. We do not break.”

Run with the Iron Legion.

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