
Recon Scout
commonNo ability — pure muscle.
“Four hours on the roof. One line in the report.”
Shields & formation
Iron LegionThe Steel Line. Order through strength, peace through discipline, victory through sacrifice.
The Iron Legion holds the line. Shielded crew can't be destroyed — the kill shot never lands, though burn can still shave their Power — and formation effects reward stacking a block with disciplined soldiers. Pick your ground, dig in, and make the rival pay full price for every inch.
The natural counter to Riot Kings fire; movement crews would rather route around the wall than through it.
Every faction fields one Legend — its legendary card and its boss on the solo ladder. For Iron Legion, that's Airstrike (cost 6, power 2) — its On Reveal ability: at each block, destroy the rival's card with the highest base Power at 5 or less.
6 of the crew's commons ship in the “The First Responders” starter deck, so you can try the playstyle from your very first match.

No ability — pure muscle.
“Four hours on the roof. One line in the report.”

On Reveal: your other cards here gain Shield (can't be destroyed).
“Fire runs out before the wall does.”

On Reveal: your other cards here recover to their printed Power. Their shut down abilities turn back on.
“Nobody stays down on my watch.”

No ability — pure muscle.
“For the Legion, for order — whatever the night asks.”

On Reveal: your other cards here get +1 Power.
“The lantern stays lit. That's the whole assignment.”

On Reveal: your other cards here are Warded — rivals can't reduce their Power.
“Sandbags, steel, and stubbornness.”

On Reveal: the rival's card with the highest base Power anywhere loses 3 Power.
“Range is just a number. Zero is a promise.”

Ongoing: your other cards here have +1 Power.
“The line forms on him — or it falls.”

Ongoing: +2 Power for each of your other cards here.
“The badge is cracked. The oath isn't.”

No ability — pure muscle.
“Curfew isn't posted at Iron Gate. It's stationed.”

No ability — pure muscle.
“Thousands of names at their backs. None of them broke, either.”

Ongoing: -2 Power for each of your other cards here.
“It needs a clear field of fire. Give it one.”

On Reveal: your other cards everywhere get +1 Power.
“The column rolls through. Lights come on behind shutters.”

On Reveal: at each block, destroy the rival's card with the highest base Power at 5 or less.
“Danger close. Everywhere.”

On Reveal: your other cards everywhere get +1 Power; your cards here gain Shield (can't be destroyed).
“Order is not negotiable. We do not break.”