
Jagger the Chainbreaker
commonOn Reveal: +2 Power if your crew has lost a card.
“Every fallen friend is another link off the chain.”
Sacrifice & burn
Riot KingsThe Flame That Burns. Creative destruction — burn the old growth so new seeds can sprout.
Riot Kings turn destruction into fuel. Burn effects strip rival Power — anything driven to 0 or less base Power is destroyed — and the Kings happily torch their own crew too, because their scalers grow stronger for every card of yours that has died. Feed the flames early, then cash the ashes in late.
The starter deck pairs them with Iron Legion steel: shields hold the block while the fires do the work.
Every faction fields one Legend — its legendary card and its boss on the solo ladder. For Riot Kings, that's Torch the Firebug (cost 5, power 4) — its On Reveal ability: rival cards here lose 2 Power; rival cards elsewhere lose 1. Cards burned to 0 or less base Power are destroyed.
6 of the crew's commons ship in the “The First Responders” starter deck, so you can try the playstyle from your very first match.

On Reveal: +2 Power if your crew has lost a card.
“Every fallen friend is another link off the chain.”


On Reveal: rival cards here lose 1 Power. Cards burned to 0 or less base Power are destroyed.
“Gasoline is cheap. She preaches by the gallon.”

On Reveal: burn the top 2 cards of your deck (they count as lost cards).
“Feed the fire whatever's closest.”

Ongoing: +1 Power for each card your crew has lost.
“What the crew loses, he wears.”

On Reveal: rival cards here lose 2 Power. Cards burned to 0 or less base Power are destroyed.
“He opens a valve upstream. The fire arrives on schedule.”

On Reveal: destroy your other card here with the lowest base Power; gain its base Power +2.
“The fire doesn't choose what it eats. He does.”

Ongoing: +1 Power for each card the rival crew has lost.
“She collects on every body — theirs.”

On Reveal: destroy ALL other revealed cards here with 2 or less base Power (yours too).
“Interest compounds. Ash doesn't.”


On Reveal: destroy your other card here with the lowest base Power. If it is destroyed, rival cards here lose Power equal to its base Power (up to 4). Cards burned to 0 or less base Power are destroyed.
“The crowd wants a show. Give them one.”

On Reveal: every rival card loses 1 Power. Cards burned to 0 or less base Power are destroyed.
“One megaphone can torch a whole city.”

On Reveal: rival cards here lose 2 Power; rival cards elsewhere lose 1. Cards burned to 0 or less base Power are destroyed.
“One block for the message. The rest for the echo.”

On Reveal: +2 Power for each card your crew has lost.
“We don't count losses. We count fuel.”

On Reveal: destroy your other cards here; +3 Power for each.
“They gave us ashes, so we'll give them flames.”