Street Wars
EN
A real match on night 6: the three blocks, The Bank, The Courthouse, The Tower, with your cards placed under them.
Real match · night 6

How to
play.

Six nights. Three blocks. Take two.

Learn it in one match. Play cards in secret, flip them together, and hold two of the three blocks.

Play free

Free in your browser No download ~5-minute matches

Moves 1 and 2

Spend it. Stage it.

  1. Count your StacksStacks pay for cards. You get 1 on night 1, 2 on night 2, and so on up to 6. Stacks you don't spend are gone.
  2. Pick a card, then a blockTap a lit card. The spaces you can use light up. Tap one, or drag the card there.
  3. End the nightTap End Night. Your rival plans at the same time, face down.
A real match on night 5, on a phone. The cards in your hand glow because you can pay for them.
Real match · night 5 · on a phone
Real match · night 5 · The Docks

Move 3

Flip together. Count it up.

When both crews end the night, the cards flip one by one. Every flip can change a block's total.

  1. Rival2+8=10
  2. You1+3=4

The rival leads The Docks, 10 to 4.

The crew with more Power on the board flips first. A coin breaks a tie. A card's On Reveal ability fires the moment it flips. Ongoing abilities keep working.

Move 4 · after night 6

Turf secured.

  • The Bank7–21 lost
  • The Courthouse6–0 taken
  • The Tower12–9 taken

More Power at a block takes it. Hold two of the three and the match is yours. You don't need all three.

The final board of a real match: The Bank 7–21, The Courthouse 6–0, The Tower 12–9.
Real match · the final board
Graveway StripCards played here either double their base Power (gain at most 5) or halve it (round up). Each result has a 50% chance.

The blocks

Every match, new ground.

Each match picks 3 of the city's 13 blocks. One opens on each of the first three nights.

A block's rule stays hidden until it opens. You can still play on a sealed block. Cards already there stay put.

  • Crater RowYour cards here have +1 Power for each of your other cards here.
  • Iron GateAfter night 4, cards can't be played here.
  • Spindle HeightsOn Reveal abilities here trigger twice.
  • Red Lantern FlatsCards here have no abilities.
  • The DomeOnly cards costing 4 or more can be played here.
  • The BankCards here have +1 Power for each full night they've spent here.
  • The DocksWhen you play a card here, draw a card.
  • The TowerCards with ∞ Ongoing here have +3 Power.
  • The Power PlantWhen you play a card here, get +1 Stack next night.
  • The UndergroundAfter a card played here reveals, it moves to a random other block with room. Its On Reveal ability goes first.
  • The MarketCards played here gain Shield. Nothing here can be destroyed.
  • The CourthouseCards here can't be moved.

The pot

Raise it. Or walk.

Every match plays for Street Cred. The pot starts at 1. You can make it bigger, or leave before it hurts.

  1. 1Start
  2. 2One crew doubles
  3. 4The other doubles
  4. 8All in

Raise the pot

Double Down!

Feel strong? Tap Double Down to double the pot. Each crew can do it once a match. Night 6 doubles it once more.

Before: 1 Street Cred in the pot.After a Double Down: 2 Street Cred in the pot.
Real match · night 4 · the pot goes from 1 to 2

Or walk away

Rival folds.

A fight going wrong? Fold to end the match now. The rival takes the pot as it is. That costs less than losing a bigger one later.

Rules for later

One move deeper.

  1. Does order matter in a reveal?

    Yes. Your cards flip in the order you placed them. Most attacks only hit cards that have already flipped, so check who flips first.

  2. How big is a deck?

    A deck has 12 cards, with no copies. You start with 3 cards and draw 1 each night. Your hand holds up to 7.

  3. Can I play on a sealed block?

    Yes. Its rule is hidden until it opens. Cards already there stay, even if the new rule would stop them now.

  4. What if it's a tie?

    Equal Power at a block means nobody holds it. If both crews hold the same number of blocks, more total Power wins. If that is tied too, it's a draw and nobody takes the pot.

  5. Can I play with friends?

    Yes. Play one on one online, team up two on two, or send a friend a link. Online play

  6. What are base Power, burn, Shield and Ward?

    Base Power is a card's own Power, with lasting gains and losses. Block rules and Ongoing bonuses add on top. Burn lowers base Power. At 0 or less, the card is destroyed.

    Shield
    Can't be destroyed. It can still lose Power.
    Ward
    Other effects can't lower its Power.
    Jammed
    Its own Ongoing ability is off.

That's the whole game

You know the rules. Take a block.

Play free

Free in your browser No download ~5-minute matches