Raise the pot
Double Down!
Feel strong? Tap Double Down to double the pot. Each crew can do it once a match. Night 6 doubles it once more.



Six nights. Three blocks. Take two.
Learn it in one match. Play cards in secret, flip them together, and hold two of the three blocks.
Play freeFree in your browser No download ~5-minute matches
Moves 1 and 2


Move 3
When both crews end the night, the cards flip one by one. Every flip can change a block's total.
The rival leads The Docks, 10 to 4.
The crew with more Power on the board flips first. A coin breaks a tie. A card's On Reveal ability fires the moment it flips. Ongoing abilities keep working.
Move 4 · after night 6
More Power at a block takes it. Hold two of the three and the match is yours. You don't need all three.


The blocks
Each match picks 3 of the city's 13 blocks. One opens on each of the first three nights.
A block's rule stays hidden until it opens. You can still play on a sealed block. Cards already there stay put.
Your cards here have +1 Power for each of your other cards here.
After night 4, cards can't be played here.
On Reveal abilities here trigger twice.
Cards here have no abilities.
Only cards costing 4 or more can be played here.
Cards here have +1 Power for each full night they've spent here.
When you play a card here, draw a card.
Cards with ∞ Ongoing here have +3 Power.
When you play a card here, get +1 Stack next night.
After a card played here reveals, it moves to a random other block with room. Its On Reveal ability goes first.
Cards played here gain Shield. Nothing here can be destroyed.
Cards here can't be moved.The pot
Every match plays for Street Cred. The pot starts at 1. You can make it bigger, or leave before it hurts.
Raise the pot
Feel strong? Tap Double Down to double the pot. Each crew can do it once a match. Night 6 doubles it once more.


Or walk away
A fight going wrong? Fold to end the match now. The rival takes the pot as it is. That costs less than losing a bigger one later.
Rules for later
Yes. Your cards flip in the order you placed them. Most attacks only hit cards that have already flipped, so check who flips first.
A deck has 12 cards, with no copies. You start with 3 cards and draw 1 each night. Your hand holds up to 7.
Yes. Its rule is hidden until it opens. Cards already there stay, even if the new rule would stop them now.
Equal Power at a block means nobody holds it. If both crews hold the same number of blocks, more total Power wins. If that is tied too, it's a draw and nobody takes the pot.
Yes. Play one on one online, team up two on two, or send a friend a link. Online play
Base Power is a card's own Power, with lasting gains and losses. Block rules and Ongoing bonuses add on top. Burn lowers base Power. At 0 or less, the card is destroyed.
That's the whole game
Free in your browser No download ~5-minute matches