
Black Market Fences
commonNo ability — pure muscle.
“The best crew money can't officially buy.”
Neon Spiders · common · Season 1.5 — Blood Money
draw a card.
On Reveal fires once, as the card flips face-up.
“It learned to want things. It wants more data.”
Neon Spiders№ 78 / 90
Proto X pays for its On Reveal, not raw muscle — the average card at 4 Stacks carries 4.1 Power. It runs with the Neon Spiders — the city's information & draw crew.
#6 of 19 cards at 4 Stacks by Power · 1.0 Power per Stack
Information & draw
Neon Spiders play the long game: card advantage. Their crew keeps your hand full, so while other factions run out of plays by night five, the Spiders still have options — and options win close blocks. Expect to see more of your deck per match than any other crew.
The Docks and the Power Plant supercharge them; a curfewed Iron Gate blunts the plan.
Crew
Included in the crew's 12 cards
Pick one crew free when you start; recruit slots for the rest unlock at 1, 8, 15, 25 and 40 career wins.
Packs
200 credits · 3 cards
Each card rolls common at 70% — pulls favor cards you don't own, and every pack guarantees a rare or better.
Daily shop
200 credits
When the day's rotation offers it — the shop only ever stocks cards you don't own yet.

No ability — pure muscle.
“The best crew money can't officially buy.”

On Reveal: draw two cards.
“They live in the racks. The racks answer to them.”

On Reveal: if the rival crew holds 4 or more cards, they discard their highest-cost card. Then they draw a card.
“The city heard your best idea. So did we.”