
Black Market Fences
commonNo ability — pure muscle.
“The best crew money can't officially buy.”
Neon Spiders · legendary · Season 1.5 — Blood Money
if the rival crew holds 4 or more cards, they discard their highest-cost card. Then they draw a card.
On Reveal fires once, as the card flips face-up.
“The city heard your best idea. So did we.”
Neon Spiders№ 80 / 90
GHOSTNET pays for its On Reveal, not raw muscle — the average card at 4 Stacks carries 4.1 Power. It runs with the Neon Spiders — the city's information & draw crew.
#13 of 19 cards at 4 Stacks by Power · 0.8 Power per Stack
Information & draw
Neon Spiders play the long game: card advantage. Their crew keeps your hand full, so while other factions run out of plays by night five, the Spiders still have options — and options win close blocks. Expect to see more of your deck per match than any other crew.
The Docks and the Power Plant supercharge them; a curfewed Iron Gate blunts the plan.
Packs
200 credits · 3 cards
Each card rolls legendary at 5% — pulls favor cards you don't own, and every pack guarantees a rare or better. Odds of at least one legendary roll per pack: 14.3%.
Daily shop
500 credits
When the day's rotation offers it — the shop only ever stocks cards you don't own yet.
Level track
Level-up reward
It drops from match XP — the track skips cards you already own, so it can arrive early.

No ability — pure muscle.
“The best crew money can't officially buy.”

On Reveal: draw two cards.
“They live in the racks. The racks answer to them.”

On Reveal: draw a card.
“It learned to want things. It wants more data.”